Races

Basics | Races | Feats | Combat | Weapons

All characters will be human. But, just as there are many different varieties of humans, so too you can pick a different race as a template for a human. They’ll still be human, they will just have something that they’re good at that set them apart from normal people. All powers will work as normal unless otherwise noted. Any origin abilities such as Fey Origin are ignored. The following races are available for use:

Race Stat Adjustments Skill Bonuses Power Changes
Bugbear +2 STR, +2 DEX +2 Intimidate, +2 Stealth n/a
Dwarf +2 STR or WIS, +2 CON +2 Dungeoneering, +2 Endurance Dwarven Weapon Proficiency is removed.
Eladrin +2 DEX or CHA, +2 INT +2 Arcana, +2 History Trance does require sleep, but the sleep time remains 4 hours; Fey Step becomes shift, not teleport.
Elf +2 DEX, +2 INT or WIS +2 Nature, +2 Perception n/a
Githyanki +2 CON, +2 INT +2 History Telekinetic Leap is usable only on yourself.
Githzerai +2 DEX or INT, +2 WIS +2 Acrobatics, +2 Athletics n/a
Gnoll +2 CON, +2 DEX +2 Intimidate, +2 Perception n/a
Goblin +2 DEX, +2 CHA +2 Stealth, +2 Thievery n/a
Goliath +2 STR, +2 CON +2 Athletics, +2 Nature n/a
Half-Elf +2 CON, +2 WIS or CHA +2 Diplomacy, +2 Insight n/a
Halfing +2 CON or CHA, +2 DEX +2 Acrobatics, +2 Thievery n/a
Half-Orc +2 STR or CON, +2 DEX +2 Endurance, +2 Intimidate n/a
Hobgoblin +2 CON, +2 CHA +2 Athletics, +2 History n/a
Kobold +2 CON, +2 DEX +2 Stealth, +2 Thievery n/a
Mul +2 STR or WIS, +2 CON +2 Endurance, +2 Streetwise n/a
Orc +2 STR, +2 CON n/a n/a

Races

Gaslight Empire Atarax